Dec 19, 2007, 04:43 PM // 16:43
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#21
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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its a simple fix for both skill ele lord needs to go back up to +2 and intensity needs to last longer thats it really.
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Dec 20, 2007, 12:00 PM // 12:00
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#22
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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agree with tenshi. atm they are useless skills.
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Dec 22, 2007, 08:55 AM // 08:55
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#23
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Academy Page
Join Date: Nov 2007
Guild: Grenths Dark Templars [GDT]
Profession: W/E
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What I really don't get is that Intensity got nerfed hard, but Aura of Holy Might for Dervs wasn't even touched...
When you think about it, they both serve the same concept but AoHM is almost fully maintainable (1 second downtime with enchanting mod), gives roughly +50% damage at only rank 5, and counts as an enchantment for the many Derv skills relying on enchants. Meanwhile, Intensity lasts just short of 1/3 of the recharge (WITH an enchanting mod) and only gives +25% damage at rank 10.
I vote for either buffing Intensity or nerfing AoHM to make things more fair. After all, Dervs also have Eternal Aura which is extremely powerful as well...
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Dec 22, 2007, 09:04 AM // 09:04
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#24
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Krytan Explorer
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Quote:
Originally Posted by Destromath
What I really don't get is that Intensity got nerfed hard, but Aura of Holy Might for Dervs wasn't even touched...
When you think about it, they both serve the same concept but AoHM is almost fully maintainable (1 second downtime with enchanting mod), gives roughly +50% damage at only rank 5, and counts as an enchantment for the many Derv skills relying on enchants. Meanwhile, Intensity lasts just short of 1/3 of the recharge (WITH an enchanting mod) and only gives +25% damage at rank 10.
I vote for either buffing Intensity or nerfing AoHM to make things more fair. After all, Dervs also have Eternal Aura which is extremely powerful as well...
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I guess AoHM is making lots of people flock to play Dervish in high end PvE right?
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Jan 02, 2008, 06:51 PM // 18:51
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#25
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Intensity would be more worth it if they either raised the time your enchanted, or shorten the recharge time.
Elemental Lord might be best used on a non Elementalist wishing to deal out higher damage? but then again Glyph of Elemental Power is easier to use. You could combine both and it would be like having a Sup Ele Rune on you temporarily, but yeah.... my Elementalist doesn't use it.
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Apr 06, 2008, 05:08 AM // 05:08
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#26
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Jungle Guide
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They could change Intensity into a hex: "The next X times that foe gets hit with elemental damage, the damage is doubled."
Or: "For x seconds your damaging/elemental spells deal additional damage equal to 50% of your max energy."
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Apr 06, 2008, 08:15 AM // 08:15
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#27
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Lol Thread Necromancy...
On Topic... who cares if ele pve skills suck, all they need is a coupla aoe spells and you're happy [for pve]... you dont need pve skill, coz you already have the greatest aoe dps (apart from ss, possibly)
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Apr 06, 2008, 11:33 AM // 11:33
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#28
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Luminarus
you dont need pve skill, coz you already have the greatest aoe dps (apart from ss, possibly)
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And Splinter Weapon
And Mark of Pain.
And Death Blossom.
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Apr 06, 2008, 12:01 PM // 12:01
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#29
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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Intensity doesn't do anything that GoEP or Ebon Battle Standard of Honor don't do better. Even going nec 2nd proff and taking Weaken Armor would have more effect against most foes. And the battle standard/weaken armor helps the rest of your party aswell as yourself.
Short duration, average damage boost, better options for boosting damage available. Not worth taking.
EDIT: Yeah, didn't notice the date on this. Oh well, nevermind
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Apr 07, 2008, 09:12 PM // 21:12
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#30
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Academy Page
Join Date: Feb 2007
Location: sync dancing at Droks
Guild: Elite Order of Grimm [EOG]
Profession: E/A
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intensity has its uses.
personaly, id never use it in everyday PvE, but back when i used to power level outside droks with Shadow Form, i found if u slap intensity on the front of ur flash farm chain (right before glyph of sac--meteor shower) then u can take ur NM 10 sec build to HM in 11 seconds. then again, the only use for that would be power leveling ppl from r1 survivor to r2/r3. which never took off for me. so yeah
/join "i hate ele PvE skills" club
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Apr 08, 2008, 12:35 AM // 00:35
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#31
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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its kinda fun with [skill]Assassin's Promise[/skill]
then again most things are.
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Apr 08, 2008, 01:07 AM // 01:07
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#32
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Frost Gate Guardian
Join Date: Mar 2007
Guild: SNOW
Profession: E/Me
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You might be able to combine it with Slivers Armor, since they last about the same time, and seem to recharge at around the same rate.
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Apr 09, 2008, 02:10 AM // 02:10
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#33
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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Well, considering that it was probably nerfed because of secondary ele possibilities (Feast of Corruption, Energy Surge, Cry of Pain, etc.), it would make sense to make the effect proportionate to the level of your energy storage...
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Apr 12, 2008, 09:32 PM // 21:32
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#34
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Academy Page
Join Date: Aug 2006
Guild: Order Of The Ghost Dragons [mist]
Profession: E/
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what was the pre nerf state of intensity?
i currently use the skill on my shadow form tombs bar, to help boost my sliver to do 40 damage after armour on HM grasps/dryders/riders
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Apr 13, 2008, 12:44 AM // 00:44
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#35
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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If i remember rightly it used to last for 15 secs instead of 10, and it had a 30sec recharge instead of 45. It could basically be kept up for about 60% of the time where as now you're looking at 25%.
Something like that anyway.
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Apr 13, 2008, 03:08 PM // 15:08
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#36
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Academy Page
Join Date: Apr 2008
Location: England
Guild: Eternal Night Vanguard[TEN]
Profession: Mo/
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I must admit, all I have found useful with Intensity is using it on my A/E Raptor farmer =P
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Apr 13, 2008, 05:50 PM // 17:50
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#37
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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It would be a pretty good skill if the competition for skill bar space on an ele wasn't so high. Most eles will need 1 or 2 energy management skills, 2 or 3 damage skills, another 2 or 3 utility skills and if possible a res signet. Not worth kicking out one of those for a mild damage increase.
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Apr 14, 2008, 03:21 AM // 03:21
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#38
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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PvP Allegiance Skills
Only one worth a damn is seed of life.
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Apr 14, 2008, 10:17 PM // 22:17
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#39
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Dr Dimento
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Save Yourselves says hi.
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Apr 14, 2008, 10:23 PM // 22:23
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#40
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Dr Dimento
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Quote:
Originally Posted by Yichi
Save Yourselves says hi.
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Aura of holy might is an incredible skill, and Spear of Fury and Triple shot are both very, very good at higher levels.
For sunspear track everything but vampirism, intensity and never rampage alone is decent. Necrosis is kinda meh but the rest should be practically stapled to your bar if you run those professions
Last edited by The Meth; Apr 14, 2008 at 10:28 PM // 22:28..
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